Electrosphere
(Evocation)

Range:  10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  7
Area of Effect:  3-yard per level radius sphere
Saving Throw:  1/2

This spell is a more potent version of the 2nd-level spell shocksphere. This spell is quite similar in its effects, but the effects are much more spectacular, and far more deadly.
When this version of shocksphere explodes, the little lightning bolts are much more powerful, being able to push or throw objects around during the moment that the spell lasts. Therefore, not all the damage is caused by the electricity, one quarter of the damage caused is caused by the force of the blows of the lightning bolts (this means that creatures with protection from electrical attacks will still take damage from this spell).
If there is a creature which is the target for the spell, its saving throw will be at -4 and it will take (2d4 + 1 per level of the wizard) damage from the lightning when the spell "explodes". All other creatures in the area of effect will take 1d6+1 damage per level of the wizard in hit points if they fail a normal saving throw versus spell. If a creature does fail its saving throw, then all their objects must make their saving throws versus the worst of either lightning or crushing blow.
If this spell expands in an area which is smaller than its diameter, it will conform to the volume it occupies, filling a volume of 4/3 ? ? (level/4)3 cubic feet. Refer to the following table for the volume filled by the spell:

	Level	Volume
	14	180
	15	221
	16	268
	17	322
	18	382
	19	449
	20	524

Unlike shocksphere, this spell will do structural damage to any man-made or natural structure in the area of effect. It will do 1 point of structural damage to wooden constructions, half that to those of soft stone, and only one quarter that to those of hard stone per level of the wizard.
The material components of this spell is a small chunk of flesh from a blue dragon, or any other similarly powered creature that uses electricity for its principal attack, and a small wand of gold (50 gp value). Both these materials disappear after the spell is cast.

